Wednesday, May 31, 2017

Restoration Druid Guide Part 5: Legendaries, Gear, and Your Artifact

I know you want me to give you a Best in Slot list.  There's so many options with different stats that knowing which gear is RIGHT is a huge pain in the butt, made no easier by all these differences because of random sockets and the forging system.  Unfortunately, I can't give you a BiS list.

In general, whatever has a higher item level is what you should be equipping.  The exceptions to this is in jewelry and trinkets, where certain stats and effects may make something pull ahead of items with a higher item level.  Generally, we tend to prefer trinkets with a large amount intellect instead of fancy effects that are less reliable.  The exception to this is obviously the legendary trinkets, Velen's Future Sight.  Your best in slot will also vary based on what content you do.  Obviously if you only raid and don't do mythic dungeons, mythic dungeon items will not be applicable to your BiS list.  My recommendation is to visit, and have it calculate your best in slot based on what content you actually do.  You can change it up as you wish and sub things in that you believe are better.  That's what I do to generate my list of desired gear.


We can only equip 2 legendaries currently, so which 2 do you can to have?  I will break down which ones are most desirable.  Generally right now in 7.2.5, the best ones are Velen's Future Sight and Prydaz.  If you are deciding to stick with T19,  Aman'Thul's Wisdom is still going to be your number 2 because of how it synergizes with our tier 19 bonus.

Velen's Future Sight - Currently arguably our most BiS trinket no matter what you're doing, this is a great little bit of gear.  It has really good stats even without the on-use ability, which will typically make up 5%-7% of our overall healing.  One of our problems as druids is that because we work primarily in heal over time spells, sometimes a HoT like Rejuvenation will heal someone to full but still tick, which is basically wasted.  The ability of this trinket will let us better redistribute the overhealing from our HoTs.  This would be great to use during a Tranquility, or after we pop Essence of G'Hanir paired with a Flourish for a strong burst heal that will do less overhealing.  If you are unsure when to use the ability, try pairing it with Essence of G'Hanir for the best results.

Aman'Thul's Wisdom - Also a very strong legendary and probably BiS if you are continuing to use tier 19.  It synergizes extremely well with the legendary trinket and our T19 set bonus, so having them together is amazing.  This item basically created more healing for less mana, and is especially useful for if you pre-cast Rejuvenations on players before the fight starts.

Tearstone of Elune - If you don't have one of the aforementioned, this little piece of jewelry will be amazing for you.  We use Wild Growth all the time, and with this ring you get free Rejuvenations which, of course, synergize with both the above legendaries as well as your T19 set bonus (if you chose to maintain it) AND our artifact ability AND our talent Flourish.  It also builds stacks of Harmony.  What's nice is that since Wild Growth is a smart heal and will automatically target the lowest-health players, the added Rejuvenation is less likely to result in overhealing.  The downside is that it procs on the individual cast, NOT each tick.

Prydaz, Xavaric's Magnum Opus - I have a new love for this item.  It gives a big boost of our best stats, and the proc effect does a nice percentage of my healing.  It also is nice to worry less about healing myself so I can heal others more.

Ekowraith, Creator of Worlds - Also a utility legendary, with a small healing boost.  It will make our tier 3 talents and Ysera's Gift slightly more potent.  If you got this legendary, don't worry, it's also decently good.

Edraith, Bonds of Aglaya - This is more of a legendary for single target healing, which is not something druids generally tend to do much of unless you are a big fan of Mythic+ dungeons.  If you pop this on a tank (especially in combination with Cenarion Ward!), you can be assured the tank will be okay and move onto topping up other people, which would definitely be a plus.  Synergizes well with Prosperity.  After using this would be a good time to pop Essence.

The Dark Titan's Advice - Also more of a single-target healing legendary, though the extra healing can be unreliable.  For a Mythic+ or similar content where you will be concentrating most of your heals on a single target like the tank, this legendary would be amazing.  However, dungeons aren't something I do much of, and Lifebloom already has a tendency to overheal when it expires anyway.

X'oni's Caress - Also more for single-target.  This would be alright in a Mythic+ where the tank is taking high amounts of damage and you need a little more punch to keep him alive.  Ordinarily, Ironbark is purely a mitigation ability, but paired with this it increases the potency of your HoTs.  It synergizes well with Stonebark if you choose to take it.

Sephuz's Secret - This can situationally be decent, but I would not want to use it if given an alternative.  I don't like relying on random procs.  In Tomb, we don't do a lot of dispelling or interrupting except on very few fights.  It may be better later on in another tier.

Essence of Infusion - It sounds good on paper and it can be great for group healing, but I wouldn't choose this item either.  Tranquility is plenty powerful on its own and the effect of this item would likely translate to pure overheal unless you had Velen's to offset it.  Tomb bosses also have less cyclical high damage phases so the effect of this legendary would be wasted on most fights.  On a boss with a cyclical high damage ability that allows you to get the most out of the item it might be worthwhile.  Synergizes well with Inner Peace.

We have two new legendaries in 7.2.5:

Chameleon Song - This is slightly good when you are wearing T19, but once you put on T20, drop these.  If you leave Tree Form while the buff is active you can't go back to it, completely wasting this legendary.  It also only has like 12-20% uptime.  Casting more Wild Grwoths more often will also burn your mana faster.  

Soul of the Archdruid - This legendary feels somewhat clunky odd to use while wearing T20.  Even if you can figure out the rhythm of using it, it will only result in a decent healing increase, but still less than the best 2 legendaries.

Our Artifact

Our artifact weapon is G'Hanir, which is pretty much a tree branch.  Why not right?  Some people make a big deal of scientifically mapping out which talents to take and when, but honestly, I just put them wherever.  Go for your gold traits first.  At this point, you will be gaining Artifact Power so fast you can fill up most of your traits in a couple days, so it's really not gonna matter which order you slot them in.  However, what IS important is making sure your artifact appearance matches your transmog.  As for relics, I tend to choose ones that have abilities that make my spells cost less mana.  Mana management is always a problem so I often go with whichever relic does that for me.  There are a couple relics that do this, as well as another that reduces the mana cost of Wild Growth.  As always, tailor your relics to your playstyle and what YOU like to do.  If you like healing Mythic+, then go for the relics that help with that such as the one that empowers Ironbark.

Tuesday, May 30, 2017

My New PC and Desk Set-up (aka The Girl Cave Part 2)

A long while ago I did a post describing my desk setup.  At the time it got a lot of attention, but looking back on it is so cringe!  I now have a desk setup I am much happier with.  Of course, it will never be perfect.  There will always be something to tweak or change, but this is the best I've flt about my desk setup since, well, ever.

Here's an overview of what it looks like.

We'll start from left to right.  The desk is from a company called Merax and I got it on Amazon.  Actually I got almost everything from Amazon.  The legs of my desk are spraypainted lavender.  Of course, like in the first desk setup post, my remote is close at hand.  My monitor is from HP and I have the same Logitech keyboard.  I also have the same Bondidea N86 mouse, which I love.  Unfortunately, it doesn't come in pink anymore.  I got my Sailor Moon mousepad from a seller on Amazon.  I wish it was a bit brighter and the edges are slightly frayed but I still love it.

I got the purple vase from a garage sale, and I am so in love with it.  I always keep fresh flowers in it.  These ones I got and I wanted to be surprised at which color they turned out to be.  Next to it is a book I'm reading now and a to-do list pad on top of it that I got at Wal-Mart.  I am one of those people who loves to-do lists.  Next to that is my pen holder I got from Amazon that has in it my Sailor Mercury pen, my Ravenclaw pen, a couple other random pens, my scissors, and my Skullcandy earbuds.  Next to that is a little stand that I keep my phone on.

Above that area on the wall I keep my controllers tidy with stick-on wall hooks I got from Amazon.  On the top is a Wireless Windows XBox controller that I sometimes use when playing compatible games on my PC, then below that I have a pink wireless PS3 controller from Rock Candy, then below that I have my white PS4 controller with decals from DecalGirl on it.  Below that is my Skullcandy wireless gaming headset.  Next to that on the board is a calendar I got from a gift shop, and some random notes and stuff stuck in pins next to it.

Finally, on the edge of my desk is the cage that my gargoyle gecko lives in.  I go days without seeing him.  Sometimes I don't even know if he's alive so I check.  Above that is my Brightwing plush.  Next to the cage I keep a water bottle and a spray bottle since it's just handier to keep it there.

Below my desk is where my PC lives.  I LOVE my PC.  I built it myself and named it Faerie Dragon.  The case is a white BitFenix Prodigy which I spraypainted the handles and added a different front cover that fit my color scheme more.  The decal on the front is from RedBubble.  In it are an NVIDIA GeForce GTX 1080, Intel Core i7-4790, 16 GB of ram, a Gigabyte Z97N WiFi motherboard, Western Digital 1 TB hard drive, and Windows 8.1 OS.  The filing cabinet, with the handles spraypainted, is from Amazon.  The USB hub stuck to the side is also from Amazon.  I have an audio extender cable coming out of the side, stuck to the side of the desk with a cable clip.

As you can tell, the cable management is much better this time around compared to the previous post.  Some products I love for managing cables are cable clips, cable tie mounts, simple thin zip ties, thick reusable zip ties, and mounting tape.  I got most of the tips for managing my cables from a YouTube channel called TechSource, which was super helpful.

I obviously have other things I sometimes have on my desk, like my transmitter for my headset, my XBox controller receiver, and my external disk player, and stuff like that, but I hate clutter so if I'm not using it, it gets put away.  This iteration is definitely less cluttered than it was in the first post.  I really prefer it this way with such a clean and simple look.

Monday, May 29, 2017

Restoration Druid Guide Part 4: UI and Addons (7.3.2 Compliant)

Your user interface is very important.  It's how you get information about the encounter, know who and when to heal, and react to threats.  It doesn't have to be fancy or unrecognizable from the original UI.  It just has to be functional for YOU.  Ask 10 people what their UI looks like, and you'll get 10 different answers.  What they all have in common is that their UI is optimal for what they do, because everyone plays a little differently.  I'm not going to go over what my UI looks like and how to get it, I'm going to go through what raiders (specifically restoration druids) should have on their UI.

1. Functional raid frames

Your frames are your bread and butter.  I personally use VuhDo.  I like how it is versatile and highly customizeable, and attractive compared to other frame addons.  Configure your spells in a way that will be the easiest for you to remember where everything is.  Healbot is another viable alternative (and what I started with), as well as Clique + Grid.

I also have my VuhDo Setup and Export String available here.

2. A boss mod

Most raid groups require a boss mod.  It will call out mechanics for you and tell you when you're standing in fire.  It also makes it easier to coordinate healing cooldowns by alerting you of high raid damage.  I use Deadly Boss Mods, but I know some guilds also use BigWigs.

3. Bars

Presumably you can use the default bars, but I like to use Bartender.  It sleeks up your UI and frees up space for other things that could be more helpful to you for healing, like auras.

4. A meter

Numbers are not everything, but it's still important to pump out as much healing as you can consistently in order to be useful to your raid.  Therefore, you should be using a meter to gauge your progress.  You can also use it to observe other restoration druids who may be doing better than you, and you can perhaps notice a way to improve.  I like using Skada, but Recount is also popular.  Not to toot my own horn, but that's me on the top in that picture ;)

5. Logging

This is probably more advanced, but when you want to  get into progression content, you should really look into logging your performance.  You can analyze in detail everything you did, and everything you did wrong.  You can see what you did wrong in order to know what you should do better next time.  You can input the logs into the website Check My WoW, which will analyze it and give you point of improvement.  I've found it to be very helpful.  I log raids using Warcraft Logs, which I upload using Loggerhead.

4. Auras

Speaking of auras.  I use WeakAuras.  It adds an icon to your screen that makes it easier to keep track of cooldowns or charges for spells.  Because I use VuhDo, I can take most of my healing spells off my bars and just make auras showing me the cooldowns.  I would not be able to heal without my auras.

Here are the strings I use for my resto druid.  You can import them into WeakAuras:

Cenarion Ward




Essence of G'Hanir






Nature's Cure






Wild Growth




Here's what they look like together:

I keep this setup under my player frame, which is to the center left of the screen so I can easily glance and see them without losing sight of the fight.  Most players typically look at the middle area of the screen so it's best to keep all the important stuff where your eyes are, without overcrowding the space.  You can see my Velen's Future Sight WakAuras here.

Sunday, May 28, 2017

Restoration Druid Guide Part 3: Spells (7.3.2 Compliant)

In this particular section I will go over some spells that are specific for the restoration spec, and give tips on when and how to use them.  I will be leaving out talent spells as I already went into detail about them in the Talents section of the guide.  I also won't be discussing passive abilities.

Efflorescence - This is our ground area heal.  You place it on the ground under a group and it will heal them.  Make sure it is under a group of at least 3.  I usually find that it's best to put under melee because they're usually stacked together.

Essence of G'Hanir - Our artifact ability.  It's best to blanket as many heal over time spells as you can, then hit this bad boy.

Healing Touch - This is our spell we use when we're not doing anything else.  It's a slow heal that costs a medium amount of mana.  It doesn't do much healing so we won't be using it unless we literally have nothing else do do.

Innervate - Allows the target to cast spells for no mana for 10 seconds. I really recommend using it on yourself.  You can use it to chain Rejuvenations in preparation for using Flourish and Essence of G'Hanir, along with a Wild Growth, for some very strong burst healing. I also recommend placing Efflorescence before popping those abilities.  Bind Innervate to another ability if you have difficulty remembering to use it (like me...).  Don't be scared to use it.  Just use it when it's off cooldown unless you are waiting for a specific time in the fight to use it.  Don't wait for the "perfect time".  It won't come and you can easily go a whole fight without using it if you aren't thinking about it (which is bad and a waste).

Ironbark - This is a defensive cooldown we can put on the tank.  You can put it on them at the start of a pull to make it smoother, or wait until the boss is about to do a strong attack to provide the tank with extra protection.  You can also cast it on yourself.

Lifebloom - This is a heal over time spell that you can have one one target at a time.  Normally I recommend using it on a tank.  If you're healing with another restoration druid, you should coordinate so you each have your Lifebloom on a different tank.  Make sure you keep your uptime on this as close to 100% as you can.  If you recast this with less than 4.5 seconds left to tick, it will trigger the bloom, so you should NEVER let this HoT drop, but still don't recast it too early because that's wasting mana.

Nature's Cure  - This is our basic dispel.  It has an 8 second cooldown, so be careful to prioritize who needs dispels first.  Also make sure it's actually something that warrants being dispelled, because of the mana cost.

Rebirth - Our battle resurrection.  I really recommend saving it in case the tank or another healer dies.  But of course, if your raid leader calls for it, use it.

Regrowth - Our quick OH SHIT heal.  It takes up quite a bit of mana but has a short cast time, so use it if your tank is about to die.  We will occasionally get Omen of Clarity procs to make it a mana-free cast so make sure you use them.

Rejuvenation - This is really what druids are known for as healers. This is our main heal over time spell.  You can blanket the raid in it, but that will burn mana quick, so I recommend keeping it rolling on the tanks and then sticking it on someone who is low on health but not in much danger of dying.  Learn to anticipate incoming damage so your are putting Rejuvenation on the right people and not overhealing at a high cost to your mana.

Revive / Revitalize - This is our resurrection and mass resurrection.  Only castable out of combat.

Swiftmend - You can use this on a target with one of our heal over time spells and it will instantly heal them for a small amount.  Good to save for an emergency since it's instant.

Tranquility - This is our major raid cooldown.  Use it when you can stand still for a few seconds because it's channeled unless you have a point in the trait that makes it castable while moving.  Save it for high damage phases and coordinate its use with the other healers on your team.  Tranquility benefits from your Mastery, so throw out a Wild Growth before you cast Tranquility to give it a boost!

Wild Growth - This is our blanket smart heal heal.  It has a short cast time, and will put a heal over time effect on the 6 lowest health members of your group.  It is usually a top 3 heal so make you use it on cooldown of more than a couple are injured.  Wild Growth will always prioritize player targets over non-player targets (like NPCs and pets).  Make sure you aren't spam casting Wild Growth just because it's come off cooldown unless you actually HAVE to, because it does cost a lot of mana.

Saturday, May 27, 2017

Restoration Druid Guide Part 2: Stats, Enchants, Gems, and Consumables (7.3.2 Compliant)


Restoration druid has a few best consumables to perform at our maximum.  We will always want intellect, but our secondary stat consumable of choice will vary.  Most guides consider haste the most important stat because it lowers our global cooldown.  Because most of our important spells have no cast time, it is very essential to have a low global cooldown.  However, this also means that we are using mana at a faster rate.  I recommend subbing haste enchants/gems for mastery at lower gear levels, and if you are poor at managing mana.  Mastery will also be more useful if you are healing a smaller amount of players, such as in a Mythic+ dungeon.  Mastery is also more beneficial once  you have to T21 set bonus, so keep that in mind.


The flask we need to be getting is Flask of the Whispered Pact.

Our food of choice will always be Lavish Suramar Feast if it is available.  If you choose to go for haste and the feast is not available, then your best option is Azshari Salad, followed by Suramar Surf and Turf (cheaper option), or Deep-Fried Mossgill (cheapest option).

If you choose to go for mastery, your best food option is Nightborne Delicacy Platter, followed by Barracuda Mrglgagh (cheaper option), or Pickled Stormray (cheapest option).

You also want to always have a Defiled Augment Rune active on your druid during at least progression fights.  You can also purchase the Lightforged Augment Rune at Exalted with Army of the Light for 50,000 gold.  This is a decent investment as the item is permanent and will not be destroyed upon use.

You can use either Ancient Mana Potion or a Leytorrent Potion on fights where you know you'll have the opportunity to use it.  You can pop a Potion of Prolonged Power to get a head start by popping it 1 second before the fight starts, and you could use that as an opportunity to DPS before the damage starts to roll out.  You could even pop it again during the fight if you don't think you'll need to use a mana potion during the encounter.


You will always want one Saber's Eye of Intellect on your gear.

If you choose to go for haste, then you should use Quick LightspheneQuick Dawnlight (cheaper), or Quick Azsunite (cheapest).

If you choose to go for mastery, then you should use Masterful ArguliteMasterful Shadowruby (cheaper), or Masterful Queen's Opal (cheapest).


The neck enchant you want is Mark of the Ancient Priestess if you are going for a haste build.  If you are aiming for mastery, use Mark of the Trained Soldier.

For your cloak, you want Binding of Intellect, of Word of Intellect if you need something cheaper.

For your rings, if you are good at managing your mana and want to go for haste, I recommend either Binding of Haste, or Word of Haste (cheaper).  If you would rather go for mastery, you should use either Binding of Mastery, or Word of Mastery (cheaper).

Friday, May 26, 2017

Restoration Druid Guide Part 1: Talents (7.3.2 Compliant)

We are updating the Restoration Druid Guide for 7.3.2! Yay! Many talents are situational and will depend on the fight at hand.  They are also based on my personal preferences and playstyle, so what is best for me may not be best for you.

Level 15. Prosperity / Cenarion Ward / Abundance

Prosperity: Each of these talents have merits in different situations. Prosperity is a good talent when paired with Soul of the Forest (though I don't recommend that talent either) because it puts Swiftmend on a 27-second recharge time with two charges, so when paired with Wild Growth it will boost your healing.  Unfortunately, this combination got nerfed and now isn't as strong as it used to be.  Essentially, because after the first 2 charges you are once again casting Swiftmend on a 27-second recharge time, you essentially only get just over one extra Swiftmend per fight.

Cenarion Ward: Most people consider Cenarion Ward the default choice, and it is a strong talent, but I really hate having an extra button to push.  To remember to use it, I have a WeakAura that stays up and has a cooldown timer on it so when the spell is up, I will remember to press it.  I have it bound to a mouse button to make it even easier.  The nice things about Cenarion Ward are: it can be pre-cast to mitigate initial damage, it counts toward your mastery, it can be extended with Flourish, AND it effected by Essence of G'Hanir.

Abundance: Most people discount Abundance as a talent because you are unlikely to be casting Healing Touch all that much anyway, and Regrowth does not heal for very much compared to how much mana it costs.  However, if you take Moment of Clarity as your Level 100 talent, you will get 3 free Regrowths in a row when it procs, and because of the Power of the Archdruid talent on your artifact, you will sometimes get 3 free Rejuvenations, which make Abundance a bit less mana intensive to manage.  Even so, it is still inferior in terms of raw healing output compared to Cenarion Ward.  I think this talent tier depends more on your individual playstyle and the mechanics of the fight at hand.  You should play around to see what suits you best.  Abundance is much better in Mythic+ when you have fewer targets to heal and you don't need to worry as much about mana.

Level 30.  Renewal / Displacer Beast / Wild Charge

Renewal: Renewal could be useful if you're soloing, but why would you solo as resto anyway?  We already have BarkskinIronbark, and Bear Form to mitigate incoming damage, plus we have much more healing in our toolkit.

Displacer BeastDisplacer Beast is always what I have up.  Displacer Beast is great for avoiding (or even outright cheesing) mechanics on fights and running back after a wipe (which of course was not your fault).

Wild ChargeWild Charge lets you swim faster but that's really... it.  I can't see it being very useful in any situation because you will generally want to stay AWAY from where people are taking damage, and if you need to go somewhere fast you can just pop Dash or Displacer Beast.

Level 45. Balance Affinity / Feral Affinity / Guardian Affinity

Balance Affinity: Give you a passive 5 yard range increase and access to some moonkin abilities.  I like to choose the Balance Affinity because my raid group has... stacking problems.  If it's a small fight area, Guardian Affinity is always a better option.

Feral Affinity: Give you a passive 15% movement speed increase increase and access to some Cat-form abilities.  This might be good for the speed increase, but it doesn't offer any benefit for a raid fight that an ability like Dash or Displacer Beast doesn't already give you.  If you have an interest in Catweaving, you should pick this one (I'm not a Catweaver, since I prefer to stay a good ways away from the combat).

Guardian Affinity: MOST people recommend this one.It gives you a flat passive 6% damage reduction, which can be invaluable during progression.  On a fight where you will have no range issues, this is definitely the choice. It gives you access to Bear abilities like Frenzied Regeneration, which can be super useful

Level 60. Mighty Bash / Mass Entanglement / Typhoon

Mighty Bash: You won't generally be called upon to stun any enemies since you will always be at range and melee should be able to perform that job.  This is more of a PVP talent.

Mass Entanglement: I really can't think of a current fight where Mass Entanglement would be useful.  It would be useful for slowing the droplets if you were going for the achievement on Immerseus, but that's about all I can think of.  Any damage taken will cancel the effect, so most of the time it will be immediately broken anyways.

Typhoon: I tend to choose Typhoon because sometimes things will get healing aggro and I can knock them back in time for the tank to get aggro on them, like the scorpion adds on Skorpyron or the adds on Tichondrius.  A special protip is that you can Ursol's Vortex a mob and them Typhoon them so they're all nice and grouped up for awesome AoE shenanigans, which is great for Mythic+!

Level 75. Soul of the Forest / Incarnation: Tree of Life / Cultivation

Soul of the ForestSoul of the Forest provides a solid buff to your Wild Growths.  It will only be good for your every second or third Wild Growth, though, and it also adds another step in there forcing you to waste one of your only non-cast time emergency heals just to buff an already powerful spell.

Incarnation: Tree of LifeIncarnation can be good if there are heavy bursts of damage and you need an OH CRAP button similar to Tranquility.  I don't ever choose Incarnation because the Inner Peace talent in the level 90 tier provides a CD reduction to Tranquility so Incarnation is not needed.  This is more of a PVP talent, but it can have situation use in PVE.

CultivationCultivation adds a second HoT on the target if they dip below 60% health.  It can be useful ASSUMING your group is going sub 60% health often enough for it to be useful.  Generally, Cultivation is going to be your highest output talent.  A nice thing is that Cultivation is always active and I don't have to worry about actively using it or timing my other spells.  It also adds to your Mastery.

Level 90. Spring Blossoms / Inner Peace / Germination

Spring BlossomsSpring Blossoms will be good on fights where people are stacked and you can see the benefit.  It's also useful because it will interact with your mastery and is affected by your artifact ability and Flourish.  Keep in mind that in a fight where you move a lot, this talent won't be as good because of the mana cost of constantly having to move your mushroom.

Inner PeaceInner Peace tends to rely heavily on damage patterns that will line up with the 2 minute cooldown of Tranquility, not to mention a decent fight length, otherwise it is a wasted talent.  You have to actually have the opportunity to use Tranquility enough times for it to be beneficial.  Obviously if you were healing a regular dungeon, you wouldn't go with this talent.

GerminationGermination can be useful in smaller groups like dungeons where you have the time and mana to apply extra Rejuvenations to people.  On a fight like Tichondrius where you do not have to worry about mana and people are taking constant ticking damage, this can be a great talent, especially paired with other talents that will affect your Rejuvenations like Flourish.

Level 100. Moment of Clarity / Stonebark / Flourish

Moment of Clarity: I WANT to like Moment of Clarity because it's simple and doesn't add an extra button I have to push, but most people would pick Flourish because it is better in terms of heal per second increase.  It also has a problem in that many times when Omen of Clarity procs, everyone will already be at full health so it is basically wasted.  Flourish just completely dominates this talent.

StonebarkStonebark is weaker compared to Flourish in most situations, it it could still be superior in fights like Mythic+ dungeons where the damage on the tank will be very high and spiky.

Flourish: What is nice about Flourish is that you are able to control it.  My reason for not liking Flourish is that it adds an extra button that I have to push.  What makes it easier is binding the spell to a key and making a WeakAura to alert me when it's up so I remember to press the key again.  I will include all my aura strings in the UI section, coming soon.  In a raid environment where other healers have tank cooldowns available, Flourish is just better.  Additionally, if you pick Spring BlossomsCultivation, and Cenarion Ward, they will also be affected by Flourish, which when paired with the G'hanir ability is pretty insane.  Try to remember to cast Cenarion Ward before Flourish so you can almost double its duration.