Sunday, May 28, 2017

Resto Druid Guide Part 3: Spells

In this particular section I will go over some spells that are specific for the restoration spec, and give tips on when and how to use them.  I will be leaving out talent spells as I already went into detail about them in the Talents section of the guide.

Efflorescence - This is our ground area heal.  You place it on the ground under a group and it will heal them.  Make sure it is under a group of at least 3.  I usually find that it's best to put under melee.

Essence of G'Hanir - Our artifact ability.  It's best to blanket as many heal over time spells as you can, then hit this bad boy.

Healing Touch - This is our spell we use when we're not doing anything else.  It's a slow heal that costs a medium amount of mana.  It doesn't do much healing so we won't be using it unless we literally have nothing else do do.

Innervate - Allows the target to cast spells for no mana for 10 seconds. I really recommend using it on yourself.  You can use it to chain Rejuvenations in preparation for using Flourish and Essence of G'Hanir, along with a Wild Growth, for some very strong burst healing. I also recommend placing Efflorescence before popping those abilities.

Ironbark - This is a defensive cooldown we can put on the tank.  You can put it on them at the start of a pull to make it smoother, or wait until the boss is about to do a strong attack to provide the tank with extra protection.

Lifebloom - This is a heal over time spell that you can have one one target at a time.  Normally I recommend using it on a tank.  If you're healing with another restoration druid, you should coordinate so you each have your Lifebloom on a different tank.  Make sure you keep your uptime on this as close to 100% as you can.

Nature's Cure  - This is our basic dispel.

Rebirth - Our battle resurrection.  I really recommend saving it in case the tank or another healer dies.  But of course, if your raid leader calls for it, use it.

Regrowth - Our quick OH SHIT heal.  It takes up quite a bit of mana but has a short cast time, so use it if your tank is about to die.  We will occasionally get Omen of Clarity procs to make it a mana-free cast so make sure you use them.

RejuvenationThis is really what druids are known for as healers. This is our main heal over time spell.  You can blanket the raid in it, but that will burn mana quick, so I recommend keeping it rolling on the tanks and then sticking it on someone who is low on health but not in much danger of dying.

SwiftmendYou can use this on a target with one of our heal over time spells and it will instantly heal them for a small amount.  Good to save for an emergency since it's instant.

TranquilityThis is our major raid cooldown.  Use it when you can stand still for a few seconds because it's channeled unless you have a point in the trait that makes it castable while moving.  Save it for high damage phases.

Wild GrowthThis is our blanket smart heal heal.  It has a short cast time, and will put a heal over time effect on the 6 members of your group.  It is usually a top 3 heal so make you use it on cooldown of more than a couple are injured.  New in Patch 7.2.5, Wild Growth will always prioritize player targets over non-player targets (like NPCs and pets)..