Friday, August 25, 2017

Deceiver's Fall Guide for Resto Druids

As always, keep in mind this is not a comprehensive guide.  It contains information pertinent to healers.  I have linked complete boss guides below.


The final boss of the raid.  Talents I recommend are Displacer Beast, Flourish, and Cultivation.  Spring Blossoms and Inner Peace both work well for this fight.  The raid will be stacked most of the time, and you may be able to fit in enough Tranquilities to make the talent worthwhile.  Take your pick.  KJ will cast Rupturing Singularity, which causes a purple orb to slowly drop from the sky.  There will be a purple pool on the ground showing the landing zone.  Stand NEAR but NOT in it.  He will also cast Armaggedon, which makes swirls of fire on some places on the ship.  You need to have someone soaking all of them or it does raidwide damage.  They also apply a DoT so don't soak two in a row.  You can use Displacer Beast to get to one quickly if you need to.  At 80%, KJ will fly up and the first intermission begins.  He will cast Focused Dreadflame, which will launch a beam of fire in their direction.  Stand in it so you all share the damage.  He will also cast Bursting Dreadflame, which puts a large circle at the foot of the player which does damage when it goes off.  Get to the edge of the ship so no one else is in the radius.  In the next phase, KJ casts Shadow Reflection.  Three players will get big and then drop an add.  Most groups stack near the boss so these will easily be AoEd down.  In intermission two, the platform goes dark.  You must find Illidan to gain his sight so you can see the adds.  The darkness applies the debuff Choking Shadow, which can make healing difficult.  In Phase Three, KJ drops a rift and also begind casting Darkness of A Thousand Souls.  When the cast is almost up, dip your toe in the rift circle so Darkness doesn't hit you.  Keep an eye on the Demonic Obelisk, which will detonate in a cross section of fel energy and will hurt and knock you back.

Thursday, August 24, 2017

Chamber of the Avatar Guide for Resto Druids

As always, keep in mind this is not a comprehensive guide.  It contains information pertinent to healers.  I have linked complete boss guides below.

Maiden of Vigilance

This fight is pretty fun.  The Maiden is a guardian who, like most things in Warcraft, somehow got corrupted by a thing.  Talents I like to run are Cultivation, Flourish, and Inner Peace.  The big mechanic on this fight is the infusions.  You will either get light infusion or fel infusion.  Your raid leader may split the groups or not split the groups and trust everyone to not fuck up.  My group splits.  We have light on one side and fel on the other and we never cross sides until we get the opposite debuff.  If you ARE hit by the opposite debuff, always go to the RIGHT of the boss to get to the other side.  That way people of opposite infusions will never touch.  If you touch someone of the opposite infusion, you will get a bomb on you, which is a bomb that will force you to jump down the big hole.   When the timer is about halfway up, hit the big button so you get blasted back up.  She will periodically cast another infusion and move to the other side of the hole.  Another ability is the hammers, either Hammer of Creation (light side stack on tank) or Hammer of Obliteration (fel side stack on tank).  When the boss switches sides, Essence Fragments will come around the circle.  If you get the ball of your color, you get a buff.  If you get one of the opposite color, you get a bomb.  If you're bad at avoiding the bad balls, just stand on the golden line and they won't touch you.  You'll still get some buffs because the splash onto nearby people when others gather them.

Fallen Avatar

The Fallen Avatar can be a bit of a bitch.  Talents I recommend are Inner Peace, Flourish, Cultivation, and Displacer Beast.  There is a Maiden, whom the tanks will have to worry about.  When the boss casts Rupture Realities, get toward the outside of the room so you take the least damage from it.  He will give players the Unbound Chaos debuff.  Groups like to deal with this differently.  Some groups drop the debuff in a circle, some go in a straight line toward the boss, or toward the back of the room.  Ask your raid leader if he has a preference.  You may also get targeted by Shadowy Blades.  Get to the side of the room so it will hit the least amount of players as it comes toward you.  In Phase Two, you will deal with Dark Mark, where two players will get a purple circle around them and after a few seconds it does damage and sends them up into the air.  Do not stand on tanks with this.  Stack with others so the Dark Mark damage is shared.  Someone in it by themselves is gonna die.  The end phase gets a bit sketchy with healing so be prepared to burn your mana.  What makes this fight so bad is the Maiden, but you won't have to worry about her.  If you have free time, spam Wrath on her while she is casting Cleansing Protocol, but do NOT DoT her because you need to get off her as soon as the cast is interrupted.

Wednesday, August 23, 2017

Wailing Halls Guide for Resto Druids

As always, keep in mind this is not a comprehensive guide.  It contains information pertinent to healers.  I have linked complete boss guides below.

Demonic Inquisition

Here you'll be fighting two big uglies: Belac and Atrigan.  I recommend taking Flourish, Cultivation, Displacer Beast, and Inner Peace.  People won't be stacked very tightly and you'll always be moving.  This fight has a mechanic called Torment, which you will gain over the course of the fight as you take damage.  Much of the damage that inflicts it is avoidable, so be smart.  Once you reach about 70 Torment, click your extra action button and you will be transported to a different room where orbs will appear.  When you collect them, your Torment stacks will drop and once it reaches 0 you can click your button again to go back out.  Make sure you don't overlap healers going into the room.  Call out when you are going in and coming back, because you do not want all your healers inside and no one outside healing the raid.  Echoing Anguish will be cast on a few players, giving them a debuff which must be dispelled off.  When you dispel it, it causes an AoE.  Wait for the player to get clear of everyone else and have them call out when they are ready to be dispelled.  If they are at low health, top them up before you dispel them because it will cause damage.  Atrigan will cast Bone Saw, a deadly AoE that you can't really miss because he's literally spinning around.  Avoid being near him while he does this as it can one-shot you.  On Heroic, each boss gains an extra ability.  Atrigan gains Calcified Quills.  This sends a wave of spikes at you coming up from the ground.  If you are targeted with this, try to position yourself so this will hit as few other players as possible.  Belac gains the Suffocating Dark ability, which will drop a purple void zone below a few random players.  Get out of this as soon as possible.  This is a great time to use Displacer Beast, as standing in this will cauase you to gain stacks of Torment very quickly and reduce your movement speed, as well as damage you.

Sisters of the Moon

In this fight, there are three ghost elf sisters.  You will only fight one of them at a time, but toward the end all of their abilities will be a problem.  Talents I recommend are Cultivation, Flourish, and Inner Peace. Displacer Beast will also be useful.  The floor of the fight area is a giant moon that will gradually shift from light to dark.  The longer you stand in one side, you will get stacks that make you take more damage.  To drop the stacks you just go stand in a different side of the floor.  On Normal it isn't really necessary to watch you stacks that carefully.  I've gone to 15+ of either one with no problems.  You should probably clear your stacks before you hit 20 though.  On Heroic you should not go over 10 stacks, clear at around 7 or so.  If you are targeted by Twilight Glaive, move away from other players.  There is a big red arrow showing where the glaive is going to come at you.  If you get Moon Burn, move to the other side of the moon to drop the debuff.  If there is no spot where the moon is the opposite color, you need to wait until it is.  The bosses will drop a Volley at random players, basically an AoE attack.  You need to get out of it as soon as possible.  It's a small AoE so I don't think Dash or Displacer Beast are necessary.  Toward the end of the fight there will be Volleys everywhere and you may need to Displacer Beast past a few of the to get to a safe spot.  The end is where the most damage goes out.  A player will also be marked with Incorporeal Shot, which shows a clear red beam from the boss to the player.  Other players will need to stand in it to share the damage.  Do NOT stand in purple beams.  These are bad.  When the bird Moontalon is out, the DPS will have to burn it down because it casts an ability that causes stacking damage.  It can hurt very badly so keep that in mind so you're ready to do more healing while the bird is up.  The worst mechanic in my opinion is Embrace of the Eclipse.  It puts a shield on the boss which the DPS will need to burn down, but also puts shields on random players, and if the shield isn't healed through the ENTIRE raid will explode and insta-wipe.  Instead of expending mana to heal through the shields, the best way to avoid this ability is for everyone to stand 8 yards apart, and the shields will explode nearly harmlessly.  If your raid has a lot of people and there is no room for everyone to stand 8 yards apart... you might actually be screwed if you can't heal through the shield.  One of the bosses will cast Glaive Storm, where she launches one glaive and it will break into 3 smaller ones, which cause moderate damage.  You can avoid them, just pay attention to what direction they're going.

The Desolate Host

This fight is split into two halves: half the raid in the spirit realm (which can be accessed by clicking one of the blue braziers on the outside of the room) and the physical realm.  You can safely move between them, except on Mythic.  Talents I recommend are Displacer Beast, Cultivation, Flourish, and Spring Blossoms.  Since the raid is divided and your side will generally be somewhat stacked, you won't get as much out of Tranquility so Inner Peace will not be very useful.  Those in the spiritual realm deal with Soul Queen Dejahna.  The ability Wailing Souls deals raidwide damage so you may want to save your big heals for that (such as HoTting people up and then casting Flourish + Essence of G'hanir).  Avoid the green goo that the adds leave on the ground when they die. It hurts.  Your tank may want you to stack for the add phase so they can be AoEd down.  Dispel the Spirit Chains debuff as soon as you can.  Those in the physical realm will deal with the Engine of Souls, which shares a health pool with Soul Queen.  The Engine will cast Tormented Cries, which drops purple shadow crap on the floor.  Drop it on the rightmost edge of the room, and just move a teensy bit out of the first one so the next will drop right next to it.  If you get wedged between the goo, you can safely Displacer Beast past it.  However, make sure you stay on YOUR side of the room.  Don't go onto the other group's side because it causes Dissonance damage.  Be careful when the Reanimated Templar casts Rupturing Slam.  It will knock you back and can knock you off the edge of the platform to your death.  It looks like a wave of green on the floor.  Both sides need to be watch for Soulbind.  Two players on opposite sides will get linked with a debuff that does damage and will only go away when they are within 5 yards of each other.  Your raid leader will likely lay down a marker for the Soulbind targets to go where it will not trigger and damage for anyone else and you can drop the debuff safely.  At 30%, the Engine will drop the Desolate Host into the raid.  The Desolate Host does a large attack that affects both sides.  On the corporeal side, it is called Sundering Doom.  You need to go into the circle and stack on the tank so the damage is split.  Then you must run back out because next the Host casts another attack called Doomed Sundering, which is the same thing but only for the spiritual realm.  If you are in it while casts it, you will likely die.  It's like musical chairs: you move out then move in, and the other realm does the opposite.  Your raid leader will probably call it out until you learn it on your own.

Saturday, August 19, 2017

The Gates of Hell Guide for Resto Druids

As always, keep in mind this is not a comprehensive guide.  It contains information pertinent to healers.  I have linked complete boss guides below.


Goroth is an easy introductory fight for this raid.  He has easy mechanics and not too much damage to heal.  In fast, you may get bored.  I recommend running Germination, Cultivation, and Flourish for this guy.  For your Level 90 talents, I don't think it really matters that much which one you take.  Not much damage goes out for you to benefit from the reduced Tranquility cooldown from Inner Peace, and people don't stay very stacked most of the time for you to benefit from Spring Blossoms.  So take your pick and roll with it.  Displacer Beast is good for running bad out of the raid.  Goroth will cast Infernal Spike, which targets players and causes a pillar to rise up from below, causing damage and a knockback.  You have a few seconds to get out of the way, so make sure you do.  Goroth will also cast Shattering Star, which points an arrow at one player and will send a big rock at them and cause damage and a knockback.  Position yourself behind a pillar (or two if doing Heroic) so you don't take as much damage, but try not to destroy more than two pillars at a time because you're going to need those.  He will next cast Infernal Burning, which is a mass AoE that may one-shot you if you are not standing behind one of the pillars.  Another ability of his is Crashing Comet, which creates a circle around you and causes AoE damage at your location.  Run it out of the group and away from pillars. I like to use Displacer Beast or Dash for this.  On Heroic mode, there will be green lava that spawns around the room.  You need to avoid it, because it hurts.


This is another easy encounter.  Talent-wise, I recommend Germination, Cultivation, Flourish, and  Displacer Beast.  On Normal mode, I recommend taking Spring Blossoms because the raid will be stacked most of the time.  On Heroic mode, I recommend taking Inner Peace.  The raid will still be stacked, but it will have spike phases with much more damage to heal than normal so that cooldown reduction on Tranquility will definitely come in handy.  Your raid leader will want to do this one of two ways: he (or she!) may want to have the tank stack separately from the group and the group will be behind the boss.  Or he may want the entire raid stacked together.  It depends on the leader's preference.  The reasoning is that the boss does a huge cleave called Unchecked Rage that makes it necessary for everyone to be stacked to split the damage.  If the raid leader chooses the former strategy, the tank will just turn the boss when it is time for Unchecked Rage so he is facing the group, then face him back after.  Either way works.  Periodically Harjatan will cast Commanding Roar, which summons waves of murlocs.  One is called the Razorjaw Gladiator, which needs to be immediately DPSed down, and another called the Razorjaw Wavemender, which need to be interrupted.  The Gladiators will fixate on a player.  Just stand in your group so they can be killed quickly.  Players will get Aqueous Burst periodically, which will cast a blue circle around you.  Get it out of the raid because it will drop a puddle that will give you stacks of Drenched, which will cause you to take extra Frost damage and a stacking DoT.  This is an excellent time to use Displacer Beast to quickly run the circle out of the raid before the puddle drops.  Harjatan will cast Draw In, where he absorbs all the puddles and becomes stronger.  Try to avoid the puddles as they come toward the boss because they will add stacks of Drenched to you.  He will do AoE damage to the raid and randomly spawn swirlies which will drop more pools.  This is the phase that is hardest to heal and always requires a big healer cooldown on Heroic.  On Normal you will have some more wiggle room.

Mistress Sassz'ine

Mistress is a bit harder than the previous bosses.  She requires a lot more coordination.  Talents I recommend are Cultivation, Germination, Inner Peace, Flourish, and of course Displacer Beast.  The raid isn't going to be very stacked so use your best judgement on your Efflorescence placement.  Mistress What-the-Fuck will periodically cast From the Abyss, which summons three eel things.  You don't need to worry about those, but when they die they leave a green puddle.  Do NOT stand in it.  When she casts Slicing Tornado, hide behind the green puddles because the tornadoes that pass over it will disappear and not do damage.  Alternatively, you can Displacer Beast through the tornadoes.  She will also cast Hydra Shot, which makes a green beam toward a targeted player.  As many players as possible (at least 3) need to stand in it so the damage is spread or else the target, as well as anyone else in the beam, will die.  Mistress will also cast Consuming Hunger, which created a DoT on you which can only be consumed by standing in the Thundering Shock (aka jellyfish).  If you don't have Consuming Hunger, do NOT stand in the jellyfish.  In the next phase, Mistress casts Crashing Wave, in which a white line of bubbles appears across the fight area.  Get out of the bubbles. Use Displacer Beast or Dash.  Pools of dark purple ink will appear on the floor.  Avoid them until she casts Devour Whole, then absorb a pool and run to the whale (because this is Pinocchio, bitches).  Once the whale has absorbed three pools, he will go away.  When you are running the debuff to the whale, only go as far as the FIRST circle.  Don't go into the second circle or it's an insta-kill.